If you’re customising multiple collections, click ‘ Save’ and repeat previous steps for each one, then Save + Exit. The name won’t change in the Collections Folder, that doesn’t matter, it will show in the game. You can change the name here if you want. I’ll use the bike PNG from The Spirit Realms TS3 Ultimate Icon Collection set from MTS. Click ‘ Customise’ then ‘ Import’ to browse to your selected PNG (or your own created PS icon). The opened collection will always show the red cross image because you’re customising it. You could make it easier and rename your collections before doing this, I always forget lol
Start Collection Tweaker and click ‘ Open Collection’īrowse to the Collections>User folder to see your newly created collection at the top (sorted by Date Created or Date Range, same as the Window Explorer) You can save and exit if you want to, but it’s not necessary to save if you’re just making collections and not playing, as long as the game exits properly without crashing, your new collection will show up. I’ll just stick to the one for this tutorial :)Įxit game. The Explorer Window with files sorted by ‘Date created’ or ‘Today’ range will show all the ones you created at the top but they won’t show up until you exit the game. You’ll see it near the top after the EA collectionsĪt this point you could make multiple collections all at once. You’ll be using Collection Tweaker to choose your own image so it doesn’t matter if you click the check box, it will default to the first TS3 base game image. Make your collection in game as usual, e.g Bikes You could also filter Date Range so only items made Today are shown only. You can still add CCM sets in these in-game collections as they show up in CCM)īefore I start making collections in game, I like to have a Window opened to the Collections>User folder, sorted by ‘Date Created’ making sure it’s in descending order (which should be default) i.e recent items at top.
This is a tutorial of how I use Collection Tweaker for collections made in game (collections made in CCMagic require more steps which I made a tutorial for HERE.